EVENT is a tabletop Role-Playing Game (RPG) System with the ambitious goal of combining simplicity, efficiency and speed to offer Gamemasters and Players a unique and engaging gaming experience. The best way to describe it is by taking a look at the following presentation & tutorial video, which illustrates some of the most original and innovative aspects of the game system.

Key Features

Anyone with some RPG experience knows that fluid gameplay aspects can play a decisive role for a successful session: conversely, complex ruleset, slow mechanics and slow system of resolution of actions and interactions are often cause of frustration, thus resulting in a disappointing gaming experience for gamemaster and players.

To address these issues, EVENT authors came out with the following:

  • A skinny manual (less than 30 pages);
  • A limited amount of core rules, easy to learn & remember;
  • A distinctive Character creation System, based upon a sharp Questions & Answers mechanics;
  • A strong narrative premise (the Event) that will motivate the players to act as a group, providing their characters a common goal.
  • brand-new character creation system (The Three Questions) that will allow players and gamemasters to build PCs and NPCs in few minutes using a narrative-based approach.
  • An efficient Actions & Interaction outcome resolution ruleset, featuring a hybrid approach containing a mix of narrative choices, auctions and dice rolls;
  • Innovative showdown mechanics that will force players to choose between winning a contest or narrating its outcome (or try to do both things), similar to those featured in most auction-based Board Games.

Collective Storytelling

The last two points are especially important, as they both empower the players with the chance to partially take control of the story, thus becoming the gamemaster for a short while to conceive and narrate what happens. This “collective management” of the game’s story is definitely the most interesting aspect of the game: such innovative approach is also well highlighted within the manual, starting from the first sentence:

EVENT is a game system designed to collectively manage the actions and interactions of a variable number of characters played by players and / or the gamemaster from a given event. The combination of these factors will lead to the natural definition of a story within the context of reference, which is called the setting.

In order to play Event you’re going to need: a group of friends, a handful of 6-sided dice, some paper sheets and at least one pencil. As in most RPGs, one of the players, known as the gamemaster, will take care of the core elements of the story, while the others, to whom the manual simply refers as players, will play the role of a single character apiece.

The EVENT manual, containing everything required to play, and released on Creative Commons license CC-BY-NC-SA 4.0, is available for free download in italian and english language through the RULES section of this website.

Kickstarter Edition

In order to support the project’s development we plan to start a crowfunding campaign on Kickstarter (or other similar platforms) in the near future. Among the many rewards we’ll reserve for the backers, there will be the chance to: insert your name or nickname on the thank you page within the game manual; give a custom name to a sample character or player in the many Actual Play examples contained in the manual; write your very own Actual Play example; pre-purchase a copy of the Event Paperback Edition, which will also contains original artwork and pictures, and more.

If you are interested in knowing more about the upcoming crowfunding campaign, feel free to contact us for additional info.

Creative Commons Edition vs Kickstarter Edition

It’s worth noting that the EVENT Kickstarter Edition (in digital and paperback format, i.e. the one you’ll get by backing our campaigns and choosing your reward) will be very different from the 30-pages Creative Commons Edition that you can already get for free.

It will be a brand-new product of around 150-200 pages featuring awesome artwork, a lot more Actual Play examples and – most importantly – a huge amount of additional optional rules, perks and mods that we’re currently writing during the various playtesting phases.

EVENT on Amazon

Since October 20, 2018 the EVENT Creative Commons Edition is available on Amazon.com, Amazon.it and all other localized Amazon stores worldwide. We did that to make the game available in Kindle, Kindle Unlimited and Paperback formats: unfortunately, Amazon doesn’t allow authors to publish their books for free, but we have chosen the lowest pricing rate available (0.99$ for the e-book, 5.34$ for the paperback edition): on top of that, if you purchase the paperback edition, you’ll be able to get the e-book for free.